30	// number o stages in survival mode (ignored if not survival)
1.0	 // Health multiplier: health_multiplier * game_progression (0-1)
8	// death score multiplier: score_multiplier * health
0.6     // alternative palette initial probability
0.5     // alternative palette repetition probability: probability of getting alt palette if previous spawn was with alt palette

// Follows as many randomization entries as you like,
// You can repeat enemies in the randomization entries. For example:
// You can add an entry for Galsia from progression 0.0 to 0.5, making them increase in count
// then add an entry for Galsia from progression 0.5 to 1.0, making them decreasing in count
// and finally add a special entry for Galsia from progression 0.7 to 0.75 spawning a lot of clones of Galsia.
//
// You start by defining the character ID (in hex), followed by when it will be spawn within the game progression
// E.g. you can set Galsia (0xE) to spawn between 0.25 and 0.5 of game progression.
// If the game has 8 stages, 0.25 to 0.5 means rougly you're spawning galsias between stages 2 and 4.
//
// Then you set a weight progression that is matched against other settings weights.
// This determines how many of this entry is spanwd compared to other randomization entries.
// E.g. if you have two entries for the same progress, let's say galsia and donovan both spawning between 0 to 1 of the progression of the game,
// and you set galsia weight from 10 to 1, and you set donovan weight from 2 to 5, this means
// at the start of the game there will be 10 galsias for every 2 donovans spawnd, and at the end of the game there will be 1 galsia for every 5 donovan spawnd (rougly).
// everything in between is an interpolation of those values, so the spawn rates progress smootly.
//
// Take this for the health progression, the maximum enemies on screen, spawn type weights, the biker pipe percentage and the clones settings.
//
// The list of min and max spawn type weights refers to the list of spawn options you have for each enemy. E.g. standing, fall from sky, etc. Check the editor or the corresponding guide file.
//
// Follows the type of positioning on screen. Options are: 
// inPlaceLeftRight: spawn from the sides
// top: spawns anywhere from the top
// middle: spawns on middle of the screen
//
// Follows the name min and max indexes. The name is randomly pick from those. Refer to the full names list on the editor.
//
// Then there's the probability of biker to come with a pipe in hand. This is super specific (something to do with how its coded in game). Ignore this if it's not a biker.
//
// Follows the variance of maximum clones. This means if this randomization entry is picked, more clones of this will spawn afterwards.
// The number of clones actually produced is a random value from zero to the amount defined here.
//
//
// Have fun tweaking this stuff, make compies of this file, and don't be ashamed of copying / pasting entries, deleting entries, etc.
// Remember you can have / repeat  as many entries a you like. 

0xE // Galsia
0 0.9 // Progress
18 2    // Weight 
2 4     // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
12 0 0 1 0 0 0 2 // Spawn type weight (min)
1 0 0 4 0 0 0 2  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
0 6 // names
0 0 // biker pipe %
2 1  // clones


0x10 // Donovan
0.0001 0.85 // Progress
15 4    // Weight 
3 6     // Health
2 9     // Hold spawn until there are no more than this number of enemies on screen
12 0 0 0 1 0 0 2 // Spawn type weight (min)
1 0 0 0 2 0 0 2  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
7 13 // names
0 0 // biker pipe %
2 1  // clones

0x18 // Signal
0.01 0.8 // Progress
11 1     // Weight 
4 8      // Health
2 9      // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
14 19 // names
0 0 // biker pipe %
1 2  // clones

0x1A // Biker
0.15 0.9 // Progress
5 1    // Weight 
4 6     // Health
3 12   // Hold spawn until there are no more than this number of enemies on screen
10 2 0 0 0 // Spawn type weight (min)
5 5 0 5 0 // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight
20 31 // names
0 0.6 // biker pipe %
0 10  // clones

0x1E // Bongo
0.25 0.95 // Progress
5 2       // Weight 
8 12     // Health
2 6    // Hold spawn until there are no more than this number of enemies on screen
1 0 0 1     // Spawn type weight (min)
0.1 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
32 41  // names
0 0    // biker pipe %
0 0     // clones

0x20 // Hakuyo
0.07 0.87 // Progress
5 3    // Weight 
5 8     // Health
2 10   // Hold spawn until there are no more than this number of enemies on screen
1 0 0 1     // Spawn type weight (min)
0.1 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
42 54  // names
0 0    // biker pipe %
2 3     // clones

0x24 // Kickboxer
0.40 0.92 // Progress
5 2    // Weight 
6 10     // Health
2 7    // Hold spawn until there are no more than this number of enemies on screen
1 0 0 2     // Spawn type weight (min)
5 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
55 69  // names
0 0    // biker pipe %
1 4     // clones

0x1C // Ninja
0.35 0.5 // Progress
5 1    // Weight 
6 10     // Health
2 7    // Hold spawn until there are no more than this number of enemies on screen
5 0 0 1     // Spawn type weight (min)
1 0 0 5  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
70 84  // names
0 0    // biker pipe %
0 0     // clones

0x3A // Ninja Kunai
0.45 0.91 // Progress
1 3    // Weight 
6 10  // Health
2 7    // Hold spawn until there are no more than this number of enemies on screen
5 0 0 1     // Spawn type weight (min)
1 0 0 2  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
70 84  // names
0 0    // biker pipe %
0 0     // clones

0x3C // Ninja Sword
0.5 0.88 // Progress
1 3    // Weight 
6 12  // Health
2 7    // Hold spawn until there are no more than this number of enemies on screen
5 0 0 1     // Spawn type weight (min)
1 0 0 2  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
70 84  // names
0 0    // biker pipe %
0 0     // clones

0x12 // Jack
0.01 0.75 // Progress
2 1     // Weight 
10 18   // Health
1 5     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
85 87 // names
0 0   // biker pipe %
0 2    // clones

0x16 // Electra
0.035 0.76 // Progress
4 1     // Weight 
6 12   // Health
1 9     // Hold spawn until there are no more than this number of enemies on screen
5 0 0 1  // Spawn type weight (min)
1 0 0 5  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
88 98 // names
0 0   // biker pipe %
0 2    // clones

0x32 // Particle
0.20 0.75 // Progress
1 1     // Weight 
4 10   // Health
2 12    // Hold spawn until there are no more than this number of enemies on screen
3 0 0 1  // Spawn type weight (min)
4 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight top
99 108 // names
0 0   // biker pipe %
2 4    // clones

0x14 // Barbon
0.04 0.68 // Progress
2 3 // Weight 
10 18    // Health
1 4     // Hold spawn until there are no more than this number of enemies on screen
0 0 0 0 1  // Spawn type weight (min)
0 0 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight middle
110 112 // names
0 0     // biker pipe %
0 2      // clones

// Barbon
0x14
0.68 0.975 // Progress
3 1 // Weight 
18 24    // Health
1 4     // Hold spawn until there are no more than this number of enemies on screen
0 0 0 0 1  // Spawn type weight (min)
0 0 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight middle
110 112 // names
0 0     // biker pipe %
0 2      // clones

0x26 // Jet
0.6 0.95 // Progress
1 4       // Weight 
8 12     // Health
1 6       // Hold spawn until there are no more than this number of enemies on screen
1  // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
113 123 // names
0 0     // biker pipe %
0 1      // clones

0x28 // Zamza
0.175 0.97 // Progress
2 2     // Weight 
8 20 // Health
1 4     // Hold spawn until there are no more than this number of enemies on screen
0 0 0 1  // Spawn type weight (min)
0 0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight middle
124 126 // names
0 0     // biker pipe %
0 2      // clones

0x2C // Abadede
0.4 0.98 // Progress
2 3      // Weight 
12 26    // Health
1 4      // Hold spawn until there are no more than this number of enemies on screen
0 0 1  // Spawn type weight (min)
0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight middle
127 128 // names
0 0     // biker pipe %
0 1      // clones

0x2A // R.Bear
0.6 0.977 // Progress
2 1       // Weight 
12 22  // Health
1 3       // Hold spawn until there are no more than this number of enemies on screen
0 0 1  // Spawn type weight (min)
0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight middle
129 130 // names
0 0     // biker pipe %
0 0      // clones

0x38 // Shiva
0.85 1   // Progress
1 5 // Weight 
10 20   // Health
0 7 // Hold spawn until there are no more than this number of enemies on screen
0 0 1  // Spawn type weight (min)
0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight
132 132 // names
0 0     // biker pipe %
0 0      // clones

0x36 // Mr.X
0.999 1 // Progress
9999 9999   // Weight 
0x50 0x50    // Health
8 8 // Hold spawn until there are no more than this number of enemies on screen
0 0 1  // Spawn type weight (min)
0 0 1  // Spawn type weight (max)
inPlaceLeftRight inPlaceLeftRight inPlaceLeftRight
131 131 // names
0 0     // biker pipe %
0 0      // clones

0x0 // Max
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones

0x2 // Axel
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones

0x4 // Blaze
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones

0x6 // Skate
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones

0x8 // Adam
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones

0xA // Zan
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones

0xC // Roo
0 1 // Progress
0 0    // Weight 
4 4      // Health
3 9     // Hold spawn until there are no more than this number of enemies on screen
1 // Spawn type weight (min)
1  // Spawn type weight (max)
inPlaceLeftRight
0 0 // names
0 0 // biker pipe %
0 0  // clones